public interface IGameLoopEventsProvides safe, main-thread game-loop events.
Members
UpdateTickedRaised once near the end of every Unity update.eventOneSecondTickedRaised approximately once per real-time second.eventUpdateTicked
eventevent Action<GameLoopTick> UpdateTickedRaised once near the end of every Unity update.
This is a high-frequency event. Avoid disk access, network access, or expensive searches in this handler.
OneSecondTicked
eventevent Action<GameLoopTick> OneSecondTickedRaised approximately once per real-time second.
CMAPI does not emit a burst of missed events after a long stall or suspended process.